Rudimenti di disegno
Why the Italian subtitle? These fundamental design principles were rediscovered and further developed during the Italian Renaissance.
Most of these systems pre-date the Renaissance, but for us, it is our most tangible historical resource.
What exactly are Rudiments?
Rudiments are the fundamentals, the building blocks, the essential elements, the founding principles of traditional drawing and design systems. They are the kindergarten of visual literacy.
These venerable drawing and design systems have been used by master draughtsman for a myriad of centuries. It should be noted here that the Renaissance elevated the craftsmen to artist status. They became, architects, engineers, inventors, chemists, botanists, biologists, mathematicians, and they occasionally drew, painted, and sculpted.
It is only in the past several decades that this time tested process has been misrepresented and distorted to the point that they have no relationship to the original. Current trends are reversing the process and turning the artist back into a craftsman, much as they were in the ‘dark ages.’
It is being asserted (erroneously) that Quattrocento masters worked faithfully from nature; nothing could be further from the truth. They were certainly observant but never relied solely on observation for their visual inFORMation.
To the contrary, they used their minds to interpret, imagine and invent. They recognized drawing not as the imitation of nature but as an illusion of it.
Enter Disegno: the Italians use ‘Disegno’ to reference both drawing and design. The Renaissance was the re-birth of civilization when men took great interest in the universe and their relationship to it. The universe in a sense became their mistress and they would spend the next several centuries trying to uncover her mysteries.
They did not see nature as something to imitate they viewed it as something to investigate. It was not a matter of mere copying, it required making decisions about how it was designed. They established and intimate relationship with nature and its underlying geometry.
Draughtsman in the Renaissance did not draw what they saw they drew what they knew about what they were looking at. They made a series of decisions based on interpreting what was in front of them into a visual equivalent. They observed with their eyes, they translated that inFORMation with their brain, and their hand became an extension of the thought process. In essence, drawing became thinking.
Grasping the ‘RUDIMENTS‘ involves making a series of determinations (THINKING) about what one is about to draw.
Because the creative mind needs a series of guideposts to keep them from aimlessly wandering through the wilderness, we have developed the acronym
R.) READ U.) UNDERSTAND D.) DESIGN I.) INTREVAL M.) MASS E.) EMPHASIZE N.) NAVIGATE T.) TRANSLATE S.) SIMPLIFY
R.) READ_Eye, Mind, Hand Health and Coordination. Reading the universe in visual terms. (Perceive)
U.) UNDERSTAND_Defining the visual alphabet. Underscoring relevant visual information. (Comprehend)
D.) DESIGN_Determining not only what to draw but where to put it. Primer to the Golden Section (Designate)
I.) INTERVAL_Navigating space using the triumvirate of Intervals, Intersections, and Interlocks.
M.) MASS_The mass conception and organization of forms. (Rotation & Orientation)
E.) EMPHASIS_Empathy with the Universal Truths. The empirical ordering of design elements. (Proportion, Position & Pattern)
N.) NAVIGATE_Mapping and orchestration of visual symbols. Marking and utilizing landmarks. (Scale & Motion)
T.) TRANSLATE_Transcribing the visual symbols into viewer-ease. If the viewer doesn’t understand what you are saying your talking to yourself (
S.) SIMPLIFY_Editing out unessential elements. (Derailing Details) “You’ve got to accentuate the positive, eliminate the negative,
latch on to the affirmative, and don’t mess with mister in-between.
- * ‘Perception is not a passive recording of all that is in front of the eyes, but is a continuous judgement of scale and colour/value relationships.’ – Johannes Itten – (1983) 
These guideposts act as a spacial map not as a pre-determined linear route. Visual precepts implicitly contain space and motion, i.e., every element in the universe is moving. Verbal descriptions still the thought process with a pre-conceived snap-shot. (Red Apple)
These axioms or canons that have helped navigate the journey toward mastery centuries before the quattrocento.
Mastering any art form (or anything) begins and ends with building a solid foundation of fundamental design principles. These ‘Rudimentary’ concepts need to become an inherent part of one’s subconscious.
Let us start with R the 3R’s to be exact.
Reading, Riting, and Rithmatic.
Learning to draw requires learning to read and write and think in a different idiom, i.e., the visual language. Just as we can think verbally we can also think visually.
The visual idiom is not a language made up of the letters, words, sentences, paragraphs, stories, and novels. The visual dialogue is made up of points, lines, planes, forms, figures, and compositions.
DEMO: The Visual Language_Points (graphic and geometric) replace
Groups of forms become figures, and groups of figures evolve into compositions.
Relearning to percieve your surroundings in visual terms involves rethinking almost everything you thought you knew.
Points are lines on end and lines are the edges of planes, and planes only exist as the skin of forms.
GESTALT: A brief overview of the German word ‘gestalt’ and what it refers to in German will cover a great deal of ground in our understanding of Visualization versus Verbalization. The multiple meanings of gestalt include; shape, form, and figure among others. As one would or should demise is that it is synonymous with ‘gesture’. The often erroneously quoted ‘ The Whole is Greater Than the Sum of its parts.’ Is not only wrong it is greatly misleading.
Kurt Koffka’s quote more correctly translated is ‘ The Whole is other than the Sum of its Parts.’ ‘Greater than’ would indicate that the ‘parts’ have names and when you put those parts together you have something bigger, better or ‘greater’. In plain English ‘Apple is Greater than Stem’. ‘Other than’ means it is an entirely different entity which has no relationship to its original parts.
FORGET THE NAMES OF THINGS
Words like ‘apple’ are a hindrance to the artist because they come with pre-conceived verbal baggage.
The draughtsman replaces ‘verbal names’ with ‘visual aspects.’
The visual aspects of an object are its universal ‘ESSENTIAL’ truths, i.e., size, shape, form, position, direction, axis, orientation, rotation, et.al. The emphasis shifts from what it is to where it is and what it does.
The essential truths about ‘apple’ are that it is a ‘spherical geometric solid that has a tesilated surface the reflects light rays onto to retina that are perceived by ones brain as have a variety of shapes the make up the form and give off a number of hues in various values, temperatures and intensities. The least of which may be its verbal local color.
These design systems rely heavily on eye, mind, hand coordination plus an understanding of relevant geometric principles. Coordination of these three dispirit elements takes considerable time to develop and we need to start focusing on them early on. This starts with an exercise program that needs to be a daily ritual. Your personal eye, brain, hand wellness program.
EX. 1. Eye, brain, hand, Health
Musicians are keening aware of taking care of their hands and have sets of isometric hand exercises that strengthen and protect their hands against injury. They also have sets of scales they practice with and without instruments.
Dancers do stretching exercises for strength, flexibility and to prevent injury.
Singers have vocal exercises to loosen and flex their vocal cords.
Poets have visualizing activities that get them into the appropriate mental state to create.
The Draughtsman needs to treat its creative instruments with the same care and respect as they are accorded in other art forms. One should have a set agenda of exercises to train these three significant components utilized in the design making process — their eyes, their brain, and their hands. To get these three components to coordinate their respective roles in the process is no simple task.
EX. 1.Mind Hand Coordination_Arm, Wrist, Hand, Finger, Joint Exercises. (Fist n spread, Pray push, joint pulling/popping, Finger Flexing., Supination/Pronation) Chinese Baoding, Tai Chi/Yoga hand exercises.
EX. 2.The Maze_Horizontals, Verticles, and intervals. .
EX. 3. The Z’s_Diagonals, Intervals, and weight.
EX. 4. Freehand Ellipses
EX. 5. The River_Alternating, Articulating. Note: Rivers have banks as well as channels.
EX. 6. The Cartesian Grid_Intervals, Horizontals, Verticles, Diagonals, and Curvilinear. (Quadrants)
“Genius is 2 percent inspiration and 98 percent perspiration.” – THOMAS EDISON –
What this famous quote fails to convey, is that he spent 98 percent of his time coaxing that 2% of inspiration out of hiding.
Edison is also quoted: “I haven’t failed, I have just found 10,000 ways that won’t work.”
“Inspiration exists, but it has to find you working.” – PICASSO – The bottomline is that creativity needs to be the endgame.
“Perspiration without inspiration is just sweat.”
Buying the proposition that long hours of tedious tonal trancing, senseless shape aping and mindless mimesis is of any intrinsic aesthetic value is a fool’s mission. Learning to capture the likeness of things is a rite of passage, nothing more, nothing less.
We used to present this part of our program as an overview.
L.I.F.E., which consisted of Language, Intent, Form, and Expression.
We have come to realize the need to expand on these fundamental aspects and that they are essential to understanding rudimentary drawing and design systems, i.e., DISEGNO.
Without this solid foundation on which to build one skill-sets, it is easy to conflate rendering with designing and technique with art.
RENDERING IS NOT DRAWING AND THE CRAFT OF PICTURE MAKING IS A FAR CRY FROM PAINTING.